using Entity;
using Sirenix.OdinInspector;
using UnityEngine;

namespace Config
{
    [CreateAssetMenu(menuName = "Config/Actor/玩家设置", fileName = "玩家设置")]
    public class PlayerConfig: ActorConfig
    {
        [LabelText("跑步速度")] public float RunSpeed;
        [LabelText("行走速度")] public float WalkSpeed;
        [LabelText("旋转速度")] public float RotationSpeed;
        [LabelText("玩家最大饥饿值")] public float MaxHunger; 
        [LabelText("饥饿值下降速度")] public float HungerDownSpeed;
        [LabelText("玩家饥饿值为0生命下降速度")] public float HpDownSpeed;
    }
}